Instantaneous root creation is accomplished by dropping.
John explains evolution of GC’s name starting with the original: The Study of Universal Movement with an Understanding of Martial Application.
John demonstrates using enemy’s own power against them by being invisible.
The enemy feels nothing until you drop and deliver weaponry.
Developing this is hard because of our resistant nature and our animal responses have been conditioned out of us.
Watching chimps in the wild reveals possibilities of how we could move and fight to defend our lives: they move freely with little blocking and go straight for the eyes, throat and groin.
We need to move as if we had no bones, somewhat like infants, soft and loose with no preconceived motions and react to pressure/confinement like a tube of toothpaste and squirt through openings.
The wild “Anything/Anywhere” type strikes of GC that look so unusual compared to other arts work because they are powered by Dropping energy. THAT is what gives uncanny power to GC’s “Brand X” movement.
GC is somewhat similar to older systems like the ancient Greek Elephtheri Pali or the rough and tumble fighting of Davey Crocket and the like in that “Anything Goes” – but you have to find a way to make that “Anything Goes” principle work. GC does that.
You instantly create new balanced roots via dropping while unbalancing the enemy.
Tai chi unbalances the enemy by rising and uncoiling after sinking. GC unbalances by dropping down. The upwards plyometric rebound is a bonus and used for striking.
Simultaneous yield/turn/sink creates openings in the enemy’s defenses and brings unchoreographed weapons online.
GC’s wild non-standard movement tends to make the enemy even more structured in their movement and thus their center more rigid and vulnerable – so you attack their center. However, to attack their center from every possible angle you must become as free and creative as possible.
John stresses repeatedly not to grab with thumbs or else they will be torn off under full speed/strength adrenalin conditions.
Use a bear paw or flipper configuration instead to redirect, hook or pulse.
Use your thumb as a sensitive antenna but NOT for control.
Instead, you can control using position and angle.
So why doesn’t GC just advocate wild, stupid, free-swinging movement like 1 or 2 other, unrelated systems? Because GC’s movement is dictated by sensitivity to, and thus anticipation of, the enemy’s actual movement.
John demonstrates again how you don’t stop the enemy’s movement, you check it but let it go where it wants to go. This takes you offline and creates openings.
For example, they may pull or wrestle your strikes in in an attempt to stop you – so you go with them and flow in and strike further rather than resisting.
Or, resist for a split second, let them load your spring, then explode in (Pulsing)
At high speed, you can see John Rocket stepping and dropping on every single strike (4 drop-strikes/second).
John demonstrates when he can’t hit (like when his hand is already on their body) he unbalances and then hits.
John shows even though Master Michael is much bigger and stronger, his prowess is greatly amplified by following the same principles of dropping, sensitivity and looseness.
You’ve got to be able to isolate to suck the enemy in with a strike or push that they think has solid purchase on your body.
If you spend time trying to stop the enemy’s hands, you’re done.
Springboard instantly off an unbalancing into a strike, for example, from the chest to an uppercut.
Constant movement, looseness, isolation and root change are essential to becoming unavailable and creating new lines of attack.
Don’t resist, don’t take the bait on pressure and give back pressure – go somewhere else.