FEELING IS BETTER THAN SEEING
WATCH THIS VIDEO CAREFULLY: Repeated viewings of GM Perkins’ movement while flowing with students yields tremendous insights into how to react properly; words cannot fully convey this but you will begin to feel in your own body what is effective GC movement. Watching your opponent’s movement can throw you off. Feeling motion may not. (Note that in GC we do develop deceptive “Pulsing” skills that give false signals to elicit a response you can exploit. If you remain light and feel your way you can more efficiently evade and enter (“Unavailable and Unavoidable” immediately). Pressure and visual cuing may lead you to “follow” the opponent’s hands too far and miss efficient openings. Your lightness allows you to yield or corkscrew in the smallest space possible to hit. John re-emphasizes how the ability to use one arm as an antenna to engage both of the enemy’s gives you the tactical advantage of a free arm. This multi-tasking single-arm “shield” can be both defensive and offensive (to hit or unbalance) – and you still have a free arm. Subtle point: as you unbalance them, hit before they regain their root. This can also upset their landing. Tool replacing to your body affords another opportunity to unbalance them and hit. If some part of your arm is on their body you can choose to unbalance them first and then hit which may be more effective in a particular situation rather than forcing a hit against a balanced enemy. John demonstrates arm destructions off of initial blending contact. The destruction can then be immediately ricocheted off of to further strikes. Getting inside is essential to prevent them from throwing kicks. Once inside you continuously disrupt their balance which also prevents kicks. Obviously do not push them away when unbalancing them which would only allow them to land, regroup and kick from a distance. On the flip side, GC kicks are very low, short and quick (with no “chamber” of course) making them devastating inside. These kicks are augmented by dropping. GC is probably the only system that drops on kicks rather than rising. If there’s too much distance, always walk in with multiple (if necessary) low, short kicks on each step. Knees are useful here also. If they push you on your kick you must pocket, turn, absorb as necessary and drop and/or step while kicking and you can still deliver. This absorption is what allows you to kick when hit or pushed when they can’t.
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