"ADVANCED" BASIC PRINCIPLES
WATCH THIS VIDEO CAREFULLY: Repeated viewings of GM Perkins’ movement while flowing with students yields tremendous insights into how to react properly; words cannot fully convey this but you will begin to feel in your own body what is effective GC movement.
• The background noise was real bad the day we shot this (and have cleaned a lot of it up) but pay attention: This is one of the most important and detailed demonstrations of Contact Flow John has ever given.
• The remarkable, revolutionary nature of John Perkins' system means that even at the most basic level, you’re learning advanced combative motion principles you may never get elsewhere -- even after a lifetime of training.
• If you don’t have time to evade a strike you can drop-hit faster and also do limb destructions. This is just 1 reason why developing Dropping power is so essential: it increases Power, Balance and SPEED.
• This is not as effective as simultaneous evasion/striking (Unavailable/Unavoidable) but this takes more skill. Also dropping limb destructions are not as effective against really big attackers – unless they are done against vital areas.
• However, you CAN use limb destructions (if that’s what’s available at the moment) to instantly ricochet to a vital area.
• In the next section, John meticulously guides a student through alternative motions that follow the principles, as opposed to those that don’t.
• John shows how using 2 hands to clear a strike is B.S.
• Always move in while striking.
• John shows the application of the Washing the Body / Polishing the Sphere exercises to contact flow and not getting tied up or smothered while increasing attack angles. (See the Companion Part 2 and Combat Conditioning videos for detailed demonstrations).
• John shows superiority of palm strikes over traditional punches – both for hand safety and offensiveness.
• You can only be in balance along 1 tiny thin line (which is why we train to have a “root that can’t be found,” by the way!). John then shows how rolling off of direct pressure at a slightly different angle allows you to take their balance.
• In general you should never try to take balance by opposing force directly. You CAN however, use it to load your spring and strike elsewhere.
• The more sensitive you are, the faster you can read pressure and openings.
• Again, you don’t want to throw or push people away so they can recover and attack you again or pull a weapon. You want to move in, take their space (while remaining unavailable) and attack simultaneously.
• You need to develop your balance and creative versatility ("Anywhere Striking" -- see the Companion Part 2 video) so that your legs and arms can spontaneously launch and elude attacks independently of each other.
• To have constant balance within a root that can’t be found, you need to develop dropping into both or either foot instantaneously and change it instantaneously as needed.
• For Ultimate Dropping Versatility, you need to train all 6 Drop Steps as shown in the GC Combatives video: Double Leg, Single Leg, Switch Leg, Stomp Step, MLB, and the most powerful, the Rocket Step.